100-Unity
Optimize
Optimize/UnityNative/Animation
File | 作者 | 创建日期 |
---|---|---|
使用了MotionVector的SkinnedMeshRenderer | L | August 27, 2021 |
Animation Compression | L | August 27, 2021 |
Animation float 优化 | L | August 27, 2021 |
Animation&Animator | L | August 27, 2021 |
Apply Root Motion | L | August 27, 2021 |
KeepControllerStateOnDisable | L | August 27, 2021 |
Legacy, Generic, Humanoid | L | August 27, 2021 |
Mecanim 性能影响 | L | August 27, 2021 |
Mecanim 优化 | L | August 27, 2021 |
Multithread Rendering | L | August 27, 2021 |
Optimize GameObjects | L | August 27, 2021 |
Optimize/UnityNative/Mesh
File | 作者 | 创建日期 |
---|---|---|
包含 Color 属性的网格 | L | August 27, 2021 |
包含Normal属性的网格 | L | August 27, 2021 |
包含Tangent属性的网格 | L | August 27, 2021 |
包含UV2属性的网格 | L | August 27, 2021 |
Optimize/UnityNative/ParticleSystem
File | 作者 | 创建日期 |
---|---|---|
网格发射数超过5的粒子系统 | L | August 27, 2021 |
引用纹理尺寸大于256的粒子系统 | L | August 27, 2021 |
Optimize/UnityNative/Other
File | 作者 | 创建日期 |
---|---|---|
空值校验 | L | August 27, 2021 |
修改 fbx 默认材质 | L | April 07, 2023 |
注意返回数组的Unity API | L | August 27, 2021 |
Audio | L | August 27, 2021 |
Camera.main | L | August 27, 2021 |
Debug.Log | L | August 27, 2021 |
GameObject.name | L | August 27, 2021 |
GameObject.tag | L | August 27, 2021 |
Material 冗余引用 | L | August 27, 2021 |
Transform | L | August 27, 2021 |
Transform&Physics | L | August 27, 2021 |
Update | L | August 27, 2021 |
Wrap模式为Repeat的纹理 | L | August 27, 2021 |
Optimize/UI
File | 作者 | 创建日期 |
---|---|---|
修改 UGUI 源码 | L | August 27, 2021 |
Canvas Rebuild | L | August 27, 2021 |
DrawCall | L | August 27, 2021 |
EventSystem.Update | L | August 27, 2021 |
MaskableGraphic GC 优化 | L | August 27, 2021 |
OverDraw | L | August 27, 2021 |
Pixel Perfect 影响 | L | August 27, 2021 |
Text best fit | L | August 27, 2021 |
UI 动静分离 | L | August 27, 2021 |
UI Animators | L | August 27, 2021 |
UI Basic | L | August 27, 2021 |
UI Layouts Dirty | L | August 27, 2021 |
UI Pooling | L | August 27, 2021 |
UI WorldSpace Camera | L | August 27, 2021 |
Optimize/NativeCSharp
File | 作者 | 创建日期 |
---|---|---|
Cache Missing | L | October 15, 2021 |
Linq | L | August 27, 2021 |
String | L | August 27, 2021 |
StringBuilder | L | August 27, 2021 |
STW | L | August 27, 2021 |
ZString | L | August 27, 2021 |
Optimize/Graphics
File | 作者 | 创建日期 |
---|---|---|
优化 Unity 渲染 | L | August 27, 2021 |
Gamma & Linear | L | August 27, 2021 |
Unlit | L | August 27, 2021 |
Solution
File | 作者 | 创建日期 |
---|---|---|
SpriteAtals 指南 | L | April 07, 2023 |
UI 和 粒子混排 | L | April 07, 2023 |
Concept
File | 作者 | 创建日期 |
---|---|---|
ScriptBuildPipeline | L | April 07, 2023 |
SpriteAtlas | L | April 07, 2023 |
UI Particle Image | L | April 07, 2023 |
YooAsset | L | April 07, 2023 |